Welcome to our ProShop League Shooters website!

Have you been wanting a little more out of your range practice? Have you been interested in shooting sports or maybe just wanted to start getting into competitive shooting? Well this league is perfect for beginners and more seasoned shooters. Our League is about Community… meeting other people, friendly Competition… shooting against others (However, the person you are really shooting against is yourself!), and Skill Building… getting better at something you already enjoy doing!

We’re working to create a great experience for everyone that joins. We have prizes, reasonable entry fees, and divisions for everyone. So if all you have is a “22”, we have a division for you! Are you an old hand with a revolver… YES! We have a division for you too!

 Joining the league is simple!

  1. Come to the Hendersonville Guns & Leather ProShop by 6:30pm any Monday night that we are shooting the league to register for shooting.
  2. Fill out a wavier and score sheet for every Division you will be competing in. ($15 per firing course, in each division.)
  3. Sit through Safety Briefing. (*No loaded firearms in Classroom during Safety Briefing.)
  4. Head to the range for the competition.
  5. Prizes will be awarded at the end of the season.

*Rental firearms and ammunition is available for purchase.

Awards Winning Positions and Prizes!

1st Overall – Delton DTI-15
1st Open – 1 Year Range Membership
1st Production – 1 Year Range Membership
1st Revolver – 1 Year Range Membership
1st .22LR – 1 Year Range Membership
1st B.U.G. – 1 Year Range Membership
1st Bullseye – 1 Year Range Membership
1st Steel Challenge – 1 Year Range Membership

*Winning Overall 1st Place or 1st Place in a division makes the shooter ineligible to win that same title within a 12 month period.

You must qualify 7 times in a single division to be eligible to win 1st overall or 1st in a Division. The first 3 qualifiers will be shot on the beginner course of fire in that division. The remaining 4 qualifiers are required to be shot on the advanced course of fire. You may shoot more than 7 times in any division as we will only use your top 7 scores to determine place winners.

Shooters may participate in multiple divisions as desired and are eligible to win more than 1 division in a season.

Entry Fee Per Qualification: $15



Ammunition
1. Commercial Remanufactured ammo is allowed.
2. Hand Loaded ammo is NOT allowed.
3. Minimum cartridge for centerfire competitions (38 Special or .380acp).
4. Rimfire firearms must be .22 Long Rifle only. No powderless cases.
5. No multiple-projectile or magnum loads allowed.
6. Any ammunition deemed unsafe will be removed from use. Guns and Leather Pro Shop will offer ammunition to league shooters at a discount. This ammunition can only be bought the evening of the competition and an individual may not purchase more ammunition than needed for that evening.

Entry Fee Per Qualification: $15

 


  1. Open = Any modified handgun with scopes, optics, compensators, lasers, lights etc. No PSBs. No Bipods.
    Production = Any stock production semi-auto handgun .380 thru .45 No PSBs. No Compensators. No Optics. No Lasers. No Lights. No Bipods.
  2. Revolver = Any stock production revolver. Max barrel length of 6 inches. SA or DA. 38spl thru 44spl. No magnum loads. No Compensators. No Optics. No Lasers. No Lights. No Bipods.
  3. .22LR = Any stock production semi-auto .22cal handgun that can be fired with a two handed grip. No PSBs. No Compensators. No Optics. No Lasers. No Lights. No Bipods.
  4. B.U.G. (Backup Gun) = Any stock production semi-auto handgun .380 thru .45. Max barrel length 3.5 inches. No PSBs. No Compensators. No Optics. No Lasers. No Lights. No Bipods.
  5. Accuracy Challenge = Any stock or modified production semi-auto handgun .380 thru .45 No PSBs. No PSBs. No Compensators. No Optics. No Lasers. No Lights. No Bipods.
  6. Speed Challenge = Any stock or modified production semi-auto handgun .380 thru .45 No PSBs. No Compensators. No Optics. No Lasers. No Lights. No Bipods.

Entry Fee Per Qualification: $15

Courses of Fire:

 

Accuracy – Beginner Possible
High Score: 500 Target: Competition 1 Par Time: 15 minutes Distance: 21 Feet Round Count: 50
Course of Fire: String 1: Shoot all 50 Rounds at will.

Accuracy – Advanced Possible
High Score: 500 Target: Competition 1 Par Time: 15 minutes Distance: 21 Feet Round Count: 50
Course of Fire: String 1 Par Time: 5 minutes 30 rounds Both Hands
String 2 Par Time: 5 minutes 10 Rounds Right Hand Only
String 3 Par Time: 5 minutes 10 Rounds Left Hand Only

 

Standard – Beginner
Possible High Score: 500 Target: Competition 1 Distance: 21 Feet Starting Position: Low or Compressed Ready. Finger OFF Trigger Round Count: 50
Course of Fire: String 1 Par Time: 20 Seconds 5 Shots 2 Repetitions
String 2 Par Time: 15 Seconds 5 Shots 2 Repetitions
String 3 Par Time: 10 Seconds 5 Shots 2 Repetitions
String 4 Par Time: 8 Seconds 5 Shots 2 Repetitions
String 5 Par Time: 6 Seconds 5 Shots 2 Repetitions

 

Standard – Advanced
Possible High Score: 500 Target: Dot Torture Distance: 21 Feet Starting Position: Muzzle Down Over Bench. Finger OFF Trigger Round Count: 50
Course of Fire: Target 1 Par Time: 8 Seconds Present Gun, 5 Shots
Target 2 Par Time: 2 Seconds Present Gun, 1 Shot (x5)
Targets 3 & 4 Par Time: 4 Seconds Present Gun, 1 on 3, 1 on 4. (x4)
Target 5 Par Time: 10 Seconds Present Gun, 5 Shots Strong Hand Only
Target 6 & 7 Par Time: 6 Seconds Present Gun, 2 on 6 then 2 on 7 (x4)
Target 8 Par Time: 10 Seconds Present Gun, 5 Shots Weak Hand Only
Target 9 & 10 Par Time: 8 Seconds Present Gun, 1 on 9, Speed Reload, 1 on 10

 

Speed Challenge
Possible High Score: Sum of Time Totals x2 Subtracted from 500 Starting Position: Muzzle Down at start Start Plate. Finger OFF Trigger Round Count: 50 (minimum)

Course of Fire: Each stage consists of 10 targets. 9 are standard plates, and the 10th is designated as the “stop” plate. Each of the standard targets must be hit at least once before hitting the stop plate, and the time stops when the stop plate is hit. Competitors may fire as many rounds as they deem necessary for each string of fire. The total of the times totaled multiplied by 2 then subtracted from 500 will be competitor’s score for that stage.

Maximum Time: The maximum time allowed for an individual string is 30 seconds. Any hits made after the maximum time allowance will not be counted. The competitor will be stopped and asked to reload if they reach the 30 second limit.

Any standard plate which has not been hit before the stop plate is struck will count as a Miss. Each Miss on a plate will result in a 3 second penalty, added to the shooter’s time for that string. Misses that are corrected by follow up shots before the stop plate is hit will not be recorded as misses.

Each shooter will shoot total of 10 strings of fire.

Entry Fee Per Qualification: $15

 


Every Monday Night (10/23-12/18) 6:30pm-9:00pm

Safety Brief Starts at 6:30pm!!
Oct. 23, 2017 – 6:30pm
Oct. 30, 2017 – 6:30pm

Nov.  5, 2017 – 6:30pm
Nov.  12, 2017 – 6:30pm
Nov.  19, 2017 – 6:30pm
Nov.  26 – 6:30pm

Dec 3, 2017 – 6:30pm
Dec 10, 2017 – 6:30pm
Dec 18, 2017 – 6:30pm

ProShop Shooters LEAGUE RULES

PSSL provides people with an opportunity to shoot within a structured environment,
enhance their shooting skills and develop safe habits with the handling of firearms.



REMEMBER THE 3 FUNDAMENTAL RULES OF HANDGUN SAFETY!!

  1.  ALWAYS KEEP THE WEAPON POINTED IN A SAFE DIRECTION.
  2.  ALWAYS KEEP YOUR FINGER OFF THE TRIGGER UNTIL ON TARGET AND READY TO FIRE.
  3. ALWAYS KEEP THE WEAPON UNLOADED UNTIL READY TO USE.


ProShop Shooters LEAGUE SAFETY RULES AND PROCEDURES

  1. If you have not registered with Guns & Leather Pro Shop, you must check-in at the front counter. Your identification and release waiver must be on file before participating with the league.
  2. You are expected to have a thorough understanding of the functions and features of the firearm you intend to use for the league. It is also your responsibility to ensure that the firearm and ammunition are functional and safe.
  3. No loaded weapons or magazines are allowed in the classroom during the safety briefing. The loading/unloading of magazines and weapons will be done ONLY in the range.
  4. While on the range, obey all range commands by the Range Safety Officers. Failure to do so could result in disqualification.
  5. You may uncase or handle your firearm ONLY AT THE BENCH. If you are not in the booth, return to the bench and ensure the firearm is pointed down-range before handling it.
  6. Keep the muzzle of your firearm pointed down-range at all times, while you are in the shooting booth, whether it is loaded or not, even when storing it.
  7. Do not load your firearm (or reload between strings of fire) until the Range Officer gives you the command to do so.
  8. NEVER place a loaded firearm on the bench – if you want to put it down, keep the slide locked back (or the cylinder open). This is especially true when dealing with malfunctions or reloading.
  9. If you are in a situation where you are not sure of what to do, seek the assistance of a Range Officer. Ask, or simply raise your weak hand and wait for assistance, keeping your firearm pointed down-range. Don’t assume anything and always act as safely as possible.
  10. Do not step forward of the bench/firing line. If you dropped something into the bay, let a range safety officer know and it will be retrieved by them only.
  11. TAKE YOUR TIME. DO NOT RUSH. The Range Officers and staff want to make sure you complete your tasks safely, but without unneeded delay. Don’t be afraid to ask for more time if you need it.


For the safety of ALL participants, if you fail to follow any rules and range commands, you may be asked to leave the range, face corrective action, and withdraw from the League entirely.